It is better to have little bit more then you think it would be necessary, because some fights can be longer than others, and that leads to more Magicka being spent. 29 points into Magicka, because if we run out of Magicka we cannot heal and that leads to quick death. That is why 25 points into Health should be minimum, and with your food buff around 29k Health. Some enemies like archers can do over 25k damage with Take Aim in one shot, so close to 30k should be minimum. Necromancer Maelstrom Arena Attributes and Abilitiesįor Maelstrom Arena I am favoring Magicka and Health, because damage received is a serious factor here. Remember that there are many ways to build Necromancer for Maelstrom Arena, so feel free to experiment to see what works best for you. The only ones that are spammed are healing abilities when it is necessary to do so, Ricochet Skull and Stalking Blastbones, so it shouldn’t be too complicated to keep paying attention to arena mechanics and abilities simultaneously. Knowing boss and arena mechanics is far more important, and due to your near constant movement, it is nice to have as few spammable abilities as possible.
Maelstrom Arena has many unique mechanics so knowing what to expect means more than any build